warriorswolftail: ([Sokka] run!)
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Name- Jeni

LJ- [livejournal.com profile] jenioctavia

Email address- jenioctavia@gmail.com

AIM/MSN/YIM (optional)- jenioctavia

Character, series- Sokka, Avatar: The Last Airbender

Character journal- [livejournal.com profile] warriorswlftail

Character type- Main

Digimon partner- Hawkmon > Orcamon > WereGarurumon > AncientGarurumon

D-Comm colours/symbol- Blue/White with a boomerang crossing a black-bladed sword

Imported from another RP?- No

Character appearance-

Photobucket

Character age- 16

Character history-

Posted Here

Character personality-

Sokka went through a lot of changes in his personality and view of the world through out the series. He started out as almost pessimistic (he would of course argue that he was a 'realist' to Katara's optimist), slightly sexist, sarcastic, and somewhat immature. Though he tried to be the 'man' of the water tribe (being the eldest of the boys but too young to be a warrior when his father left) he had a problem with being petulant and whiny when people didn't listen to him or things didn't go his way, and arrogant when proven right. His thoughts on bending are less than impressed and even after maturing over the time he spent with Aang he still takes joking jabs at bending by making up names like "jerkbending" when referring to Fire Bending.

He's retained quite a bit of his sarcasm (really, he wouldn't be Sokka without it), but he's gotten over a lot of his prejudices that he previously held. He sees women, even non-benders, as equals if not better than him, he no longer shows hatred towards the Fire Nation and recognizes that many, if not all people under Fire Lord Ozai were simply being loyal and were not truly evil beings, though he's not quick to forgive crimes against people. He has a strong sense of righteousness, an even stronger sense of pride, especially for his tribe, and does not take well to people doing wrong by others. He wants peace just as much as the rest of his friends, but unlike Aang he is more than willing to take a fighting stance against those who need to be punished, even if he doesn't stand a chance in the battle. This is multiplied ten-fold when it comes to wrongs committed against the Water Tribe. Even away from home, his heart and duty is to his home and their sister tribes and he will fight to the death to defend them.

Sokka is clever, imaginative, creative even in the most unconventional of ways, the team's go-to "Idea Guy" and known for not only helping the Mechanist on his current projects but giving new ideas to start on. He's a strategist, a calculating warrior at heart who is more often than not the one 'in the know' about the ins and outs of whatever battle plan they've got going. What he lacks in physical strength and bending, he makes up for with knowing just how to strike hardest and do the most damage. If he were ever to take over Hakoda's place as chief of the Southern Water Tribe in his older years, it is almost guaranteed his leadership skills would have only improved, his swordsmanship would make him a formidable fighter and his ingenuity would have the warriors running smoothly and efficiently.

He is young, and he's aware of his youth, and with that awareness he's also more than aware of his own failings and weakness, but even with this he does not let failure or disappointment drag him down for long. He learns quickly from mistakes and seeks to right them in whatever method he can, even going so far as risking imprisonment to rescue his father and girlfriend. His loyalties to his friends, new and old, are strong and difficult to break and whatever happens he is always ready to fight along side his friends in battle, even when they are benders and he is not. He's often said that he "manages just fine" without bending and has only a handful of times ever shown any sort of jealousy towards those of the bending arts. Given that he's well on his way to being a master swordsman and may very well be inducted in to The Order of the White Lotus in his later years should he achieve that status, it's unlikely he'll continue to feel inferior to benders.

Sokka struggles a slight problem of self-inflicted misery. It's rarely anything bad, but his sometimes negative outlook and tenancy to be a bit of a trouble magnet does lead to some often hilarious results. A fortune teller did tell him that most of his struggling in life would be self inflicted, but at the time he was more than willing to brush her fortune telling off as nonsense. If anything he tries to make the best of and take humor out of some of the situations he winds up in, like falling in to a Haiku session on accident and learning he had a knack for poetry he wasn't previously aware of.

He can be emotional, as his ties to people are very heart felt and emotionally based, which can lead to easier heart ache than some of his more emotionally detached friends. Losing some one he cares about hurts enough to show, and he has not been above crying when the pain of a situation or the memory of it strikes him. He does, however, know that he needs to keep putting one foot in front of the other, even when it hurts, and has shown great tenacity in being able to move on and keep going with his life.

Digimon personality-

"Hawky" was Sokka's pet messenger hawk that he picked up in the Fire Nation between parting ways with Hakoda and meeting up with everyone for The Day of Black Sun. Though he sent Hawky off to deliver a message to Toph's parents and didn't return before Sozin's Comet, it's assumed that Hawky likely stayed at the Bei Fong estate until the warring was over and returned to Sokka at a later date.

That in mind, it seems that Hawky has managed to follow Sokka to the Digital World, taking up the appearance of a Hawkmon.

Hawky is quite stubborn, even more than his owner, and doesn't particularly like taking orders, though he will do so begrudgingly, but only from Sokka and only because they've actually developed a decent relationship. "Loyal" would be a stretch but he is attached to Sokka enough that he wouldn't let harm come to his tamer, and he usually doesn't argue with him. Too much, that is.

He isn't as sarcastic as Sokka, but he will mutter under his breath in irritation when he doesn't particularly like some one or has qualms about helping other people that aren't his tamer, and isn't afraid to out right say "no" when he doesn't like what he's being asked to do. He rarely shows any moments of emotional weakness, he doesn't worry about anyone but himself and Sokka, and he really likes to put forth the "tough hawk" act more often than not.

Despite being from the Fire Nation, Hawky shows no signs of any sort of 'regal' breeding and though often annoyed with others he rarely talks down to them or behaves as if something is above his station. He just doesn't like taking orders from anyone but his owner now days.

Character abilities-

Sokka is a developing swordsman, adept with the Jian style of Chinese long sword (though in that world it would likely be "Fire Nation Long Sword") and constantly increasing his skill with it. His master, Piandao, insisted that Sokka could some day become a master swordsman, though he is still young and it will take time for him to achieve that level. Since he made his sword himself at Piandao's request it is safe to assume that Sokka has developed some metallurgy skills as well.

He also has skills with a Water Tribe boomerang and mace/machete, though his sword skills have quickly surpassed his previous accuracy and skill with the weapons he started out with. He is, however, innovative enough that he has been shown to take even simple every day things and items on his person and turn them in to weapons or workable items on the battle field (one example being using a magnifying glass on a "detective hat" he was wearing to focus the sun on and light the fuze of explosives on a Rough Rihno's pouch) and is not above even pitching rocks and snowballs at enemies if it helps.

As an inventor, he is on par with the Mechanist, an older gentleman who has been inventing for most of his adult life. Sokka was even creating 'guard towers' out of snow even when he was as young as twelve or thirteen. During his time with Aang he was responsible for figuring out how to make a hot air balloon rise without catching on fire and designing armored tanks and submersible water ships. He absorbs information quickly, and if given the chance could probably come up with a handful of weapons, methods and designs that would make any already well working army wonderfully efficient, not to mention what he could possibly do for any under developed nation or tribe.

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Sokka

March 2012

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